Unity simple delay function5/28/2023 ![]() ![]() Click here for part 2.Īlmost all games use a design pattern called game loop, which implementation is responsible for three essential tasks:Īs the name implies, these three tasks run in a loop, and the number of times this loop runs in a second determines the frames per second, or FPS, of the game. This is part 1 let's talk about the game loop design pattern and MonoBehaviours.
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