![]() ![]() When we talk about NPC AI we mean NPCs behaving in a way that is more believable. The NPCs won't be learning from your patterns of behaviors and adjusting accordingly. Meaning, it's easy to correlate inputs and outputs.ĬoE is going to have some elements of machine learning, but not in the AI behaviors. Machine learning right now sees most use in research, marketing, and other areas where the dataset is fairly straight forward. That requires either a neural network, genetic algorithms that can evolve and change over time, or something else similarly complex. That's a very specific area of AI that allows a computer to change its behaviors and strategies based on learned tactics. What you're referring to as "Artificial Intelligence" is actually machine learning. Sildadia : That's true to an extent Kai, but people have effectively endless options to adapt, there's only so much any system can do unless it's self learningĬaspian : Sildadia Ah. ![]() Kai Fernweh : I can observe you and determine your motivations and values. I don't know whether it'll be a wheel or a different UI when it's all said and done. I don't know yet what the team will finally decide on, but the expectation is that you'll be able to instigate conversation, or receive a request for conversation from an NPC and then use selected messages and topics in order to communicate. When you aspire for that, people expect it to pass the Turing test or it's insufficient. You're not going to be having conversations with them. Anything to help with that?Ĭaspian : (OCE) iSagana :skull_crossbones: I can say for certain that we don't have a plan to do plain-text dialog with NPCs. (OCE) iSagana : Caspian any hints at how socially interacting with an NPC would happen? Would it be like Sims with a dialogue wheel? Would it be like some other "choose your story" games with a bunch of basic template options ("Hello", "My name is.", etc)? Or is it something different? Because A LOT of people truly believe they will be typing to NPCs and have fully fledged conversations with them in real time. I think the disconnect is on what people think AI is, what they think we're aiming for, and what the AAA studios did wrong People may travel to say it in person, but there is no way around the need to communicate ingame. Nimetau Vrinssh : So uh casp whats your take on this idea that letters still won't be used in game even with the information system since they can be intercepted?Ĭaspian : Nimetau Vrinssh I think the information system makes it so some things have to be written down or communicated in dialog. Then it's just a matter of memory and pathfinding. At a higher threshold they'll even go great distances to get food. Over some threshold and they start checking the distance to a food source over other tasks. For example, the NPCs have a hunger meter which goes up over time. It's very similar to what we do with screeps. If you forgo the need to have complex conversations with them, then creating realistic behavior patterns in an npc isn't hard. ill be happy if you get all of it done but a lot of it seems out there to meĬaspian : There is an entire area of computer science dedicated to creating artificial life and intelligent agents. Nimetau Vrinssh : It just seems like theres a lot there to program into an NPC is all casp. Nimetau Vrinssh : im going with the imagination as you don't seem to be liars.Ĭaspian : Nimetau Vrinssh both are valid responses and I take no offense. Do you believe we're liars or you just have an overactive imagination? Nimetau Vrinssh : Kai lets be honest 90% of ai promises are probably not going to come trueĬaspian : Nimetau Vrinssh that's a strange perspective. ![]()
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