Age of empires 4 chinese build order5/27/2023 ![]() ![]() You’ll notice your siege units travelling to odd positions when you tell them to attack a building. Shooting Over Walls Is HardĬhanges were made right before release that made it hard for units to shoot over walls. The Chinese can boom like mad in the Song Dynasty with multiple town centers, and the Abbasid and Delhi civs also have strong booms. Stone walls can allow some civs to boom a tad more, even in a 1v1 or 2v2. Be wary of the Holy Roman Empire’s men-at-arms rush though, as it incorporates rams into the build order. They’ll send their knights over and find walls they can’t yet bring down. This may be enough to fluster an opponent who’s just following a build order they found on YouTube, such as a Feudal Rush or Fast Castle. If there are no chokepoints, just cover the distance. So if you’ve planned to have some stone in the Feudal Age, you can significantly slow down a rusher with stone walls. They have to build a siege workshop, and research a tech so troops can build rams, and then build those rams. Both stone walls and siege weapons are available in the Feudal Age now, but this still presents another roadblock to an opponent. Melee and ranged units can’t just attack stone walls now. Just be aware that a clever player may fake a charge to get your spears to stand still so they get hit by archers. They’ll instantly lower a spear wall and any charging knights will get stunned for a few seconds. To do this, just face the knights and put your spears on Stand Ground stance. We saw in the trailers pre-launch that spears can stop this charge in its tracks. Given the high attack value, it can be good to charge the units with the highest armour, so you’re negating the armour as much as possible. This is useful when considering who to charge out of a pack of units. Their attack value is raised massively for a few seconds after the charge. You can tell they’re charging because they’ll have their lances out and there’ll be dust trails behind them. There are also some things the spears can do to counter knights further… The Cavalry ChargeĬavalry units get an attack buff shortly after charging. In terms of cost-efficiency the trade is still in your favour. It might seem like those knights are destroying your pack of spears – and they probably are – but those knights are expensive. One thing that hasn’t changed is the cost of the unit is still a big factor. That’s where crossbows come in, which are made for armoured units like men-at-arms and knights. That’s because they’re actually using their shields now, and if you upgrade their armour further, normal archers might need in excess of 30 shots to kill one. You’ll see men-at-arms charging a large pack of archers and winning. Broadly, cavalry still gets a bonus against archers, spears get a bonus against cavalry, and archers will destroy spears.īut armour plays a much bigger role now. The old rock/paper/scissors isn’t exactly the same in AoE4. That’s because… The Counter Structure is Different Now If those archers are crossbowmen, even better. If you’ve got archers behind them, even better. 3-4 spearmen in a gap between houses can frustrate a group of knights. A travesty! But you can still build your base in a defensive way.ĪoE4 requires you to at least have some spearmen to plug up these holes. Not all of it is clear at first, so hopefully the below helps. To help you get acquainted with the new stuff, here are a few tips to make the transition easier. It keeps so many great elements of the series, and introduces a bunch of cool new stuff. Age of Empires 4 is upon us, and it is truly fantastic. ![]()
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